For this 2 minute piece I took the recordings from the a Drone instrument that was creating in class, field recordings that I have done (about 7 minutes worth) at a park in Fairy Meadow, as well as sampling from a few YouTube videos that I looked up to grab short sound pieces that I wanted to add, but had not recorded yet.​


  • Cut out a section of the recording at the 2 minute mark so that I knew where to stop the piece.
  • Put a high pass filter on a section at 5000.0 6P. I then put a reverberation on this section at all the highest settings. And added an echo at delay 10. Changed the pitch frequency from 24,000 to 6960.00, percentage -71. Semitones (half steps) -21.43 Using the envelope tool I reduced the beginning so that there was a slow increase in the sound instead of beginning right away.
  • On another section I changed the speed multiplier by 0.500 and percentage by -50. I then inverted the piece. I then slowed it down again, but this time by -40. I then moved it so that it ended at the 2 minute mark, generated silence at the beginning and used the envelope tool to reduce the sound level slightly.
  • Once I was happy with this section of the work, I then exported the piece and opened the compressed work into Audacity again. This was so I would not “break” the work while I added new samples of work.
  • Added in sampled pieces from Youtube of a crow and also of a Waterphone.
  • Made sure to save this work once I was happy with the placing of the samples.
  • Decided to add some more, so opened the new compressed piece into Audacity.

Things that I enjoyed the most about creating this piece was how one recorded sound, could be used and re-used over and over, but depending on the effects used you could create so many different sounds. A drone recording, slowed down, and then slowed down again could make the piece sound extremely uncomfortable. While slowing it down after putting a reverberation on it would make it sound melodic and calming. I also learned that when creating a musical piece with an eerie theme, you want to have some “organic” sounds thrown in so as to “ground” the listener. This brings them into the “space” that you are trying to create. Lastly, timing of these organic sounds is important. Throwing them in randomly doesn’t work. You need to allow for the music to build and set the scene. This means that when a person hears these recognisable noises they are thrown off a little bit, and this adds to the atmosphere.

Original recording:


One thought on “Process

  1. Pingback: Soundtrack for Game | The Pink Protagonist

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