When you consider the evolution of technology we have come a long way in how we seek entertainment. Felix Standler expressed how “Social networks … extend beyond a relatively small scale and are capable of structuring major collective, or better, connective undertakings” (2005, p 8) and with the first successful introduction of online gaming on a console arriving in 2002 with Xbox Live we can now gather teammates from around the world to play war games like Call of Duty or HALO, which is ironic when you consider that the Internet was created originally as a way of communicating in the event of a nuclear war back in the 60’s.Also with add-ons like headsets gamers can verbally communicate with each other as they play without ever having to leave their home. Consoles have evolved dramatically since the original “Brown Box” made 1966 by Ralph H. Baer, later being licensed in 1971 by Magnavox and renamed Magnavox Odyssey. And with the introduction of internet connectivity the humble console opened up the world to gamers who could now play against someone from across the ocean. This also meant new ways we could buy the games we played. No longer limited to buying our games in store, you can simply log into your online account and buy the game, and download directly to the console. Better still is that patches for the games that were once only something you could get if the game was on a PC you can now download as well meaning you no longer have to deal with game glitches. Companies could pre-release game teasers so that fans could get a small glimpse of the game before the full version came out. Small gaming companies are now able to enter the market with less overheads since they could simply offer the games to people online reducing the cost of producing physical copies of these games. My hope is one day to see games that come out like Sword Art Online (though hopefully far less deadly) will become a thing of reality, something tells me it is something that will be a reality very soon.